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Low-latency audio and video that holds through a weak connection

The audio and video in every call and meeting are low-latency and private.

  1. A person asks to join a session on your deployment
  2. The host approves them before they enter
  3. Audio and video connect, encrypted while they travel
  4. The call holds through a weak link and comes back after a short drop

How the audio and video travel

The media runs over WebRTC, the browser's own standard for real-time audio and video, at a latency low enough for a natural back and forth in a one to one call or a larger room.

Sessions are private from the start, and audio and video are encrypted while they travel between participants. All of it is self-hosted, answering on the organisation's own domain.

Calls continue through weak connections

Bandwidth changes during a session and connections drop. A call continues through weak connections and short drops, and the deployment grows as you add sites and more people join.

  • Calls stay steady and come back after a short drop
  • Capacity grows as your organisation adds sites

What holds in every session

Who is in the session
The host approves each person before they join. Only approved people can see and hear a session, so a call stays private to the people you invited.
What a participant controls
Each participant controls their own microphone and camera during a session, so people share only what they intend to share.
Which kinds of session use it
Meetings, calls, classrooms, shared cinema, and activity rooms all use the same live audio and video in the same deployment, and every session gets the same secure, private setup.